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Scott Ashton's avatar

Nucleus is my favorite. But they’re all so beautiful!

Nucleus reminds me a lot of VFX I see in games, like a swirling ball that casters throw.

Is this fragment shader approach appropriate though for use in games or is a particle emitter approach probably better? I know it would be unconventional for sure, but I do wonder if it would work!

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Jody Bardman's avatar

This is great! I wondered why you coded the way you did in Shadertoy. It all makes sense now that you did it for twigl. To continue, thanks for the explanations. I can mostly understand your code but I wouldn’t have a good idea how to start something like this from scratch. How do you begin developing a new shader? Do you have an idea and just keep refining it as you go? Is there any math references that you frequently use?

Keep up the good work!

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