Nucleus is my favorite. But they’re all so beautiful!
Nucleus reminds me a lot of VFX I see in games, like a swirling ball that casters throw.
Is this fragment shader approach appropriate though for use in games or is a particle emitter approach probably better? I know it would be unconventional for sure, but I do wonder if it would work!
This is great! I wondered why you coded the way you did in Shadertoy. It all makes sense now that you did it for twigl. To continue, thanks for the explanations. I can mostly understand your code but I wouldn’t have a good idea how to start something like this from scratch. How do you begin developing a new shader? Do you have an idea and just keep refining it as you go? Is there any math references that you frequently use?
Been following your work for a while and understand most of these shaders. It is nice to see the thought process behind it and fully grasp the reasoning.
Nucleus is my favorite. But they’re all so beautiful!
Nucleus reminds me a lot of VFX I see in games, like a swirling ball that casters throw.
Is this fragment shader approach appropriate though for use in games or is a particle emitter approach probably better? I know it would be unconventional for sure, but I do wonder if it would work!
These use a lot of raymarching iterations which is expensive, but with some modifications it should be possible to achieve a similar effect
Love these :)
Would it be possible to add twi.gl links to the shaders in this article, so we can see them rendered without compression?
Thanks! Demo links have been added!
This is great! I wondered why you coded the way you did in Shadertoy. It all makes sense now that you did it for twigl. To continue, thanks for the explanations. I can mostly understand your code but I wouldn’t have a good idea how to start something like this from scratch. How do you begin developing a new shader? Do you have an idea and just keep refining it as you go? Is there any math references that you frequently use?
Keep up the good work!
Hey Jody, thanks!
I wrote in more detail about my process here
https://mini.gmshaders.com/p/modeling-the-world
Here are some of my favorite math tricks
https://x.com/XorDev/status/1783857571972976744
Been following your work for a while and understand most of these shaders. It is nice to see the thought process behind it and fully grasp the reasoning.
Thanks! Glad you liked it!
Great write-up!
Whenever I see one of those minimized shaders I just shake my head and wonder how anyone makes sense of them; I sure can't!