Discussion about this post

User's avatar
Zenith's avatar

I am a little puzzled on performance compared to sampling N random rays per pixel like in the first tutorial of this series (https://mini.gmshaders.com/p/yaazarai-gi).

For example if you have 6 cascades with 4 rays per pixel, isn't that about the same as sampling random 24 rays per pixel in one pass? From my tests sometimes RC runs slower than random sampling when the total ray operations match.

3 more comments...

No posts

Ready for more?