Breaking down the "Cathode-Ray Tube" effect
I created a version of your shader on my website demonstrating WGSL shaders.
https://wgsl-shader-depot.vercel.app/samples/complexCRT
Sick!
the source code would be nice in gm. There's many parts where you introduce a variable that isn't explained anywhere.
like what is res (i assume you were referring to u_resolution)
and texture() maybe it's the custom function example you wrote in a different article?
Trying to understand and follow but it's a bit hard to keep track. Still thanks for writing this
GM version is here:
https://github.com/XorDev/GM_CRT
I'll add a link in the articles
Why does background image moving? How to remove that?
Go to the room. Click the background layer and set the x speed to 0
Thank you very much!
I created a version of your shader on my website demonstrating WGSL shaders.
https://wgsl-shader-depot.vercel.app/samples/complexCRT
Sick!
the source code would be nice in gm. There's many parts where you introduce a variable that isn't explained anywhere.
like what is res (i assume you were referring to u_resolution)
and texture() maybe it's the custom function example you wrote in a different article?
Trying to understand and follow but it's a bit hard to keep track. Still thanks for writing this
GM version is here:
https://github.com/XorDev/GM_CRT
I'll add a link in the articles
Why does background image moving? How to remove that?
Go to the room. Click the background layer and set the x speed to 0
Thank you very much!