Breaking down the "Cathode-Ray Tube" effect
I created a version of your shader on my website demonstrating WGSL shaders.
the source code would be nice in gm. There's many parts where you introduce a variable that isn't explained anywhere.
like what is res (i assume you were referring to u_resolution)
and texture() maybe it's the custom function example you wrote in a different article?
Trying to understand and follow but it's a bit hard to keep track. Still thanks for writing this