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I created a version of your shader on my website demonstrating WGSL shaders.

https://wgsl-shader-depot.vercel.app/samples/complexCRT

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Aug 30·edited Aug 30Liked by Xor

the source code would be nice in gm. There's many parts where you introduce a variable that isn't explained anywhere.

like what is res (i assume you were referring to u_resolution)

and texture() maybe it's the custom function example you wrote in a different article?

Trying to understand and follow but it's a bit hard to keep track. Still thanks for writing this

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