Hi folks,Today's topic is "texture interpolation" which determines how textures look when scaled. The two most common forms of texture filtering are nearest and linear. Tutorial Difficulty: IntermediateLet's take a closer look:
GM Shaders Mini: Interpolation
GM Shaders Mini: Interpolation
GM Shaders Mini: Interpolation
Hi folks,Today's topic is "texture interpolation" which determines how textures look when scaled. The two most common forms of texture filtering are nearest and linear. Tutorial Difficulty: IntermediateLet's take a closer look: