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Voxels 2
Creating editable voxel maps with 2D textures
Aug 25, 2024
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Voxels 2
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Voxels
How voxel raytracing works
Jun 1, 2024
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Voxels
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Guest: Volume Shadows
Oakleaff shows us how he handled volumetric fog and shadows in GM
Apr 5, 2024
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Guest: Volume Shadows
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Shadowmaps
An introduction to 3D shadows
Mar 23, 2024
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Shadowmaps
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Mini: The Matrix
An introduction to matrices and matrix multiplication
Nov 18, 2023
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Mini: The Matrix
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Mini: Vector Spaces
Examining "texture space", "screen space", "world space", and more.
Oct 7, 2023
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Mini: Vector Spaces
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Guest: Bart
Using "shader_enable_corner_id()" for 3D particles
Aug 27, 2023
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Bart Teunis
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Guest: Bart
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Guest: Gaming Engineer
Creating advanced 3D graphics in GameMaker with Noah Pauw
Aug 18, 2023
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Gaming Engineer
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Guest: Gaming Engineer
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Mini: MandelBots
A technical overview of raymarched, fractal game
Jul 15, 2023
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Mini: MandelBots
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Mini: Environments
Hi people!Today let's talk about environment mapping! It's actually surprisingly simple to set up. Let's explore how to use it.Tutorial Difficulty…
Nov 24, 2022
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Mini: Environments
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Raymarching
Howdy folks,Today we're covering "raymarching" or specifically "sphere-assisted ray marching" which is a powerful raycasting algorithm. It's frequently…
Sep 16, 2022
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Raymarching
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