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Volumetric Raymarching
Rendering clouds, fire, smoke, light rays and more with raymarching
Aug 23 • 
Xor
9
Voxels 2
Creating editable voxel maps with 2D textures
Aug 25, 2024 • 
Xor
4
Voxels
How voxel raytracing works
Jun 1, 2024 • 
Xor
2
Guest: Volume Shadows
Oakleaff shows us how he handled volumetric fog and shadows in GM
Apr 5, 2024 • 
Xor
 and 
Oakleaff
3
Shadowmaps
An introduction to 3D shadows
Mar 23, 2024 • 
Xor
8
1
Mini: The Matrix
An introduction to matrices and matrix multiplication
Nov 18, 2023 • 
Xor
8
Mini: Vector Spaces
Examining "texture space", "screen space", "world space", and more.
Oct 7, 2023 • 
Xor
4
Guest: Bart
Using "shader_enable_corner_id()" for 3D particles
Aug 27, 2023 • 
Xor
 and 
Bart Teunis
1
Guest: Gaming Engineer
Creating advanced 3D graphics in GameMaker with Noah Pauw
Aug 18, 2023 • 
Xor
 and 
Gaming Engineer
7
Mini: MandelBots
A technical overview of raymarched, fractal game
Jul 15, 2023 • 
Xor
6
3
Mini: Environments
Hi people!Today let's talk about environment mapping! It's actually surprisingly simple to set up. Let's explore how to use it.Tutorial Difficulty…
Nov 24, 2022 • 
Xor
2
Raymarching
Howdy folks,Today we're covering "raymarching" or specifically "sphere-assisted ray marching" which is a powerful raycasting algorithm. It's frequently…
Sep 16, 2022 • 
Xor
5
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