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Video Interview with Outsider Supply
Talking shaders, art and games
7 hrs ago
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Dot Noise
A cheap alternative to 3D simplex noise
Sep 5
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16
1
August 2025
Functions: Mix
An overview of the mix function, how it works and some unusual uses
Aug 30
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11
Volumetric Raymarching
Rendering clouds, fire, smoke, light rays and more with raymarching
Aug 23
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13
July 2025
Decoding: Phosphor
How I created "Phosphor", with glowing, fluid particles, in just 258 chars
Jul 26
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10
Efficient Chaos
Techniques I use for fast pseudo-randomness in pixel shaders
Jul 10
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7
June 2025
Modeling the World in 280 Characters
An exploration of the mindset, methods, and motivations behind crafting tiny, expressive shaders that combine code, art, and constraint
Jun 23
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11
May 2025
Functions: Tanh
An introduction to the hyperbolic tangent function and how to use it
May 31
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15
Mini: Design Choices
The guidelines I use to visually improve my shader art
May 19
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12
1
April 2025
Common Shader Mistakes
Avoiding the most common problems in graphics programming
Apr 26
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12
3
Combining Shaders
How and when to combine shaders into a single shader pass.
Apr 19
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7
5
Reading Math Papers
An overview of mathematics for programmers
Apr 10
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56
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