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FragCoord: The Ultimate Tool
Building my ulimate shader editor
Mar 7
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Xor
23
3
1
October 2025
Mini: 3D Rotation
How to rotate with Euler Angles and Axis Angles
Oct 19, 2025
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Xor
13
1
September 2025
Video Interview with Outsider Supply
Talking shaders, art and games
Sep 15, 2025
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Xor
4
2
Dot Noise
A cheap alternative to 3D simplex noise
Sep 5, 2025
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Xor
21
2
1
August 2025
Functions: Mix
An overview of the mix function, how it works and some unusual uses
Aug 30, 2025
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Xor
15
Volumetric Raymarching
Rendering clouds, fire, smoke, light rays and more with raymarching
Aug 23, 2025
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Xor
15
July 2025
Decoding: Phosphor
How I created "Phosphor", with glowing, fluid particles, in just 258 chars
Jul 26, 2025
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Xor
26
10
2
Efficient Chaos
Techniques I use for fast pseudo-randomness in pixel shaders
Jul 10, 2025
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Xor
7
June 2025
Modeling the World in 280 Characters
An exploration of the mindset, methods, and motivations behind crafting tiny, expressive shaders that combine code, art, and constraint
Jun 23, 2025
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Xor
11
3
May 2025
Functions: Tanh
An introduction to the hyperbolic tangent function and how to use it
May 31, 2025
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Xor
17
Mini: Design Choices
The guidelines I use to visually improve my shader art
May 19, 2025
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Xor
14
1
April 2025
Common Shader Mistakes
Avoiding the most common problems in graphics programming
Apr 26, 2025
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Xor
12
3
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