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GM Shaders Guest: Radiance Cascades 2
Part Two: Optimizations & Code Deep Dive
Jul 13
•
Alex
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Xor
9
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GM Shaders Guest: Radiance Cascades 2
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June 2024
GM Shaders: Vertex Shaders
An introduction to vertex shaders: when and how to use them
Jun 9
•
Xor
6
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GM Shaders: Vertex Shaders
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GM Shaders: Voxels
How voxel raytracing works
Jun 1
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Xor
1
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GM Shaders: Voxels
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April 2024
GM Shaders Guest: Radiance Cascades
Part One: Introduction to Radiance Cascades
Apr 13
•
Xor
and
Alex
8
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GM Shaders Guest: Radiance Cascades
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3
GM Shaders Guest: Volume Shadows
Oakleaff shows us how he handled volumetric fog and shadows in GM
Apr 5
•
Xor
and
Oakleaff
3
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GM Shaders Guest: Volume Shadows
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March 2024
GM Shaders: Shadowmaps
An introduction to 3D shadows
Mar 23
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Xor
8
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GM Shaders: Shadowmaps
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GM Shaders: Blur Philosophy 2
Further improving blur shaders with interpolation, downscaling and more
Mar 2
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Xor
1
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GM Shaders: Blur Philosophy 2
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February 2024
GM Shaders: Blur Philosophy
How to write a better blur shader
Feb 17
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Xor
10
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GM Shaders: Blur Philosophy
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GM Shaders: WebGPU
The new web standard for accelerated graphics and compute
Feb 10
•
Xor
5
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GM Shaders: WebGPU
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January 2024
GM Shaders: Mipmaps
How to downsample textures for quality and performance
Jan 20
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Xor
6
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GM Shaders: Mipmaps
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GM Shaders: Noise 3
Simplex noise, tillable noise and performance optimization
Jan 13
•
Xor
8
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GM Shaders: Noise 3
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GM Shaders: MRT
How to output to multiple surfaces simultaneously (Multiple Render Targets)
Jan 6
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Xor
6
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GM Shaders: MRT
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