GM Shaders Mini Tuts
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GM Shaders Mini: Math
Common math used in shader programming
Sep 11
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GM Shaders Mini: Math
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GM Shaders Mini: Imagination
Tips and tricks for thinking more clearly about shaders
Sep 2
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GM Shaders Mini: Imagination
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August 2023
GM Shaders Guest: Bart
Using "shader_enable_corner_id()" for 3D particles
Aug 27
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Bart Teunis
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GM Shaders Guest: Bart
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GM Shaders Guest: Gaming Engineer
Creating advanced 3D graphics in GameMaker with Noah Pauw
Aug 18
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Gaming Engineer
7
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GM Shaders Guest: Gaming Engineer
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GM Shaders Mini: CRT
Breaking down the "Cathode-Ray Tube" effect
Aug 7
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4
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GM Shaders Mini: CRT
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July 2023
GM Shaders Mini: Dither
Blending colors without mixing
Jul 25
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GM Shaders Mini: Dither
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GM Shaders Mini: MandelBots
A technical overview of raymarched, fractal game
Jul 15
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6
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GM Shaders Mini: MandelBots
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June 2023
GM Shaders Mini: Chromatic Aberration
Exploring 5 different color shifting effects for games!
Jun 11
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2
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GM Shaders Mini: Chromatic Aberration
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GM Shaders Mini: Scaling
How to handle scaling, aspect ratios and centering
Jun 2
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GM Shaders Mini: Scaling
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May 2023
GM Shaders Mini: JFA
Using the "Jump Flooding Algorithm" for a distance field
May 19
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GM Shaders Mini: JFA
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GM Shaders Mini: SDF Tricks
Some cool things you can do with Signed Distance Functions
May 5
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GM Shaders Mini: SDF Tricks
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April 2023
GM Shaders Mini: Bloom
How to do a rich bloom effect
Apr 28
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GM Shaders Mini: Bloom
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