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Modeling the World in 280 Characters
An exploration of the mindset, methods, and motivations behind crafting tiny, expressive shaders that combine code, art, and constraint
Jun 23
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Modeling the World in 280 Characters
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May 2025
Functions: Tanh
An introduction to the hyperbolic tangent function and how to use it
May 31
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Functions: Tanh
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Mini: Design Choices
The guidelines I use to visually improve my shader art
May 19
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Mini: Design Choices
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April 2025
Common Shader Mistakes
Avoiding the most common problems in graphics programming
Apr 26
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Common Shader Mistakes
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Combining Shaders
How and when to combine shaders into a single shader pass.
Apr 19
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Combining Shaders
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Reading Math Papers
An overview of mathematics for programmers
Apr 10
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Reading Math Papers
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March 2025
Turbulence
Approximating fluid dynamics and flames efficiently with shaders
Mar 17
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Turbulence
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February 2025
Signed Distance Fields
How SDFs work in shaders and how to write your own
Feb 19
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Signed Distance Fields
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January 2025
Gamma
How computers handle lighting
Jan 24
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Gamma
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Anti-Aliasing
How to filter your shaders
Jan 11
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Anti-Aliasing
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September 2024
Vis Dev
Doctoring programmer art up with visual design techniques
Sep 1, 2024
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Vis Dev
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August 2024
Voxels 2
Creating editable voxel maps with 2D textures
Aug 25, 2024
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Voxels 2
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