GM Shaders

GM Shaders

Home
Categories
Archive
About

Abstract

Efficient Chaos
Techniques I use for fast pseudo-randomness in pixel shaders
Jul 10 • 
Xor
5
Modeling the World in 280 Characters
An exploration of the mindset, methods, and motivations behind crafting tiny, expressive shaders that combine code, art, and constraint
Jun 23 • 
Xor
11
Mini: Design Choices
The guidelines I use to visually improve my shader art
May 19 • 
Xor
12
1
Common Shader Mistakes
Avoiding the most common problems in graphics programming
Apr 26 • 
Xor
12
3
Combining Shaders
How and when to combine shaders into a single shader pass.
Apr 19 • 
Xor
7
5
Reading Math Papers
An overview of mathematics for programmers
Apr 10 • 
Xor
55
Gamma
How computers handle lighting
Jan 24 • 
Xor
13
Anti-Aliasing
How to filter your shaders
Jan 11 • 
Xor
13
Vis Dev
Doctoring programmer art up with visual design techniques
Sep 1, 2024 • 
Xor
5
Vertex Shaders
An introduction to vertex shaders: when and how to use them
Jun 9, 2024 • 
Xor
11
Blur Philosophy 2
Further improving blur shaders with interpolation, downscaling and more
Mar 2, 2024 • 
Xor
2
1
Blur Philosophy
How to write a better blur shader
Feb 17, 2024 • 
Xor
14
© 2025 Xor
Privacy ∙ Terms ∙ Collection notice
Start writingGet the app
Substack is the home for great culture