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Turbulence
Approximating fluid dynamics and flames efficiently with shaders
Mar 17
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Turbulence
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Gamma
How computers handle lighting
Jan 24
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Gamma
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Anti-Aliasing
How to filter your shaders
Jan 11
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Anti-Aliasing
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Blur Philosophy
How to write a better blur shader
Feb 17, 2024
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Blur Philosophy
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Guest: Gaming Engineer
Creating advanced 3D graphics in GameMaker with Noah Pauw
Aug 18, 2023
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Gaming Engineer
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Guest: Gaming Engineer
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Mini: CRT
Breaking down the "Cathode-Ray Tube" effect
Aug 7, 2023
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Mini: CRT
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Mini: JFA
Using the "Jump Flooding Algorithm" for a distance field
May 19, 2023
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Mini: JFA
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Mini: SDF Tricks
Some cool things you can do with Signed Distance Functions
May 5, 2023
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Mini: SDF Tricks
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Mini: FXAA
All about Fast Approximate Anti-Aliasing
Apr 22, 2023
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Mini: FXAA
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Mini: Formats
Let's talk about the new surface formats!
Mar 11, 2023
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Mini: Formats
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Mini: Normal Maps
Introduction to normal mapping
Feb 4, 2023
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Mini: Normal Maps
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Mini: Twigl
Porting tweet shaders to GameMaker!
Jan 7, 2023
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Mini: Twigl
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