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Dot Noise
A cheap alternative to 3D simplex noise
Sep 5
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Xor
17
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Efficient Chaos
Techniques I use for fast pseudo-randomness in pixel shaders
Jul 10
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7
Turbulence
Approximating fluid dynamics and flames efficiently with shaders
Mar 17
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Xor
18
3
Gamma
How computers handle lighting
Jan 24
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13
Anti-Aliasing
How to filter your shaders
Jan 11
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13
Blur Philosophy
How to write a better blur shader
Feb 17, 2024
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Xor
14
Guest: Gaming Engineer
Creating advanced 3D graphics in GameMaker with Noah Pauw
Aug 18, 2023
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Xor
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Gaming Engineer
7
Mini: CRT
Breaking down the "Cathode-Ray Tube" effect
Aug 7, 2023
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Xor
8
7
Mini: JFA
Using the "Jump Flooding Algorithm" for a distance field
May 19, 2023
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Mini: SDF Tricks
Some cool things you can do with Signed Distance Functions
May 5, 2023
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5
2
Mini: FXAA
All about Fast Approximate Anti-Aliasing
Apr 22, 2023
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8
Mini: Formats
Let's talk about the new surface formats!
Mar 11, 2023
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Xor
3
2
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