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Functions: Tanh
An introduction to the hyperbolic tangent function and how to use it
May 31
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Functions: Tanh
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Reading Math Papers
An overview of mathematics for programmers
Apr 10
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Reading Math Papers
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Turbulence
Approximating fluid dynamics and flames efficiently with shaders
Mar 17
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Turbulence
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Signed Distance Fields
How SDFs work in shaders and how to write your own
Feb 19
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Signed Distance Fields
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Noise 3
Simplex noise, tillable noise and performance optimization
Jan 13, 2024
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Noise 3
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Mini: OkLab
A more natural way to blend colors
Dec 2, 2023
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Mini: OkLab
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Mini: Phi
The mathematical constants for distributions
Nov 25, 2023
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Mini: Phi
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Mini: The Matrix
An introduction to matrices and matrix multiplication
Nov 18, 2023
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Mini: The Matrix
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Mini: Tonemaps
How to conquer washed out lights and ugly color banding
Oct 29, 2023
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Mini: Tonemaps
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Mini: Vector Spaces
Examining "texture space", "screen space", "world space", and more.
Oct 7, 2023
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Mini: Vector Spaces
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Mini: Common Formulas
Common math used in shader programming
Sep 11, 2023
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Mini: Common Formulas
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Mini: Imagination
Tips and tricks for thinking more clearly about shaders
Sep 2, 2023
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Mini: Imagination
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