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Reading Math Papers
An overview of mathematics for programmers
Apr 10
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Xor
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Reading Math Papers
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Modeling the World in 280 Characters
An exploration of the mindset, methods, and motivations behind crafting tiny, expressive shaders that combine code, art, and constraint
Jun 23
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Xor
8
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Modeling the World in 280 Characters
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Functions: Tanh
An introduction to the hyperbolic tangent function and how to use it
May 31
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Functions: Tanh
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Mini: Design Choices
The guidelines I use to visually improve my shader art
May 19
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Mini: Design Choices
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1
Common Shader Mistakes
Avoiding the most common problems in graphics programming
Apr 26
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Common Shader Mistakes
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Most Popular
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Guest: Radiance Cascades
Apr 13, 2024
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Xor
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Alex
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Guest: Radiance Cascades
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5
Signed Distance Fields
Feb 19
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Signed Distance Fields
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Functions: Tanh
May 31
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Functions: Tanh
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Guest: Radiance Cascades 2
Jul 13, 2024
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Alex
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Xor
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Guest: Radiance Cascades 2
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Beginner
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Modeling the World in 280 Characters
An exploration of the mindset, methods, and motivations behind crafting tiny, expressive shaders that combine code, art, and constraint
Jun 23
•
Xor
8
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Modeling the World in 280 Characters
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Mini: Design Choices
The guidelines I use to visually improve my shader art
May 19
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Xor
12
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Mini: Design Choices
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1
Common Shader Mistakes
Avoiding the most common problems in graphics programming
Apr 26
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Xor
12
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Common Shader Mistakes
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3
Combining Shaders
How and when to combine shaders into a single shader pass.
Apr 19
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Xor
6
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Combining Shaders
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5
Intermediate
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Turbulence
Approximating fluid dynamics and flames efficiently with shaders
Mar 17
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16
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Turbulence
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3
Gamma
How computers handle lighting
Jan 24
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Gamma
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Anti-Aliasing
How to filter your shaders
Jan 11
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Anti-Aliasing
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Blur Philosophy
How to write a better blur shader
Feb 17, 2024
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Blur Philosophy
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Advanced
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Reading Math Papers
An overview of mathematics for programmers
Apr 10
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Xor
49
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Reading Math Papers
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Voxels 2
Creating editable voxel maps with 2D textures
Aug 25, 2024
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4
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Voxels 2
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Guest: Radiance Cascades 2
Part Two: Optimizations & Code Deep Dive
Jul 13, 2024
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Alex
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Xor
14
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Guest: Radiance Cascades 2
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Voxels
How voxel raytracing works
Jun 1, 2024
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2
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Voxels
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Recent posts
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Combining Shaders
How and when to combine shaders into a single shader pass.
Apr 19
•
Xor
6
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Combining Shaders
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5
Turbulence
Approximating fluid dynamics and flames efficiently with shaders
Mar 17
•
Xor
16
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Turbulence
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3
Signed Distance Fields
How SDFs work in shaders and how to write your own
Feb 19
•
Xor
15
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Signed Distance Fields
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Gamma
How computers handle lighting
Jan 24
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Xor
13
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Gamma
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Anti-Aliasing
How to filter your shaders
Jan 11
•
Xor
12
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Anti-Aliasing
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