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GM Shaders: Vis Dev
Doctoring programmer art up with visual design techniques
Sep 1
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Xor
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GM Shaders: Vis Dev
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GM Shaders Guest: Radiance Cascades
Apr 13
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Xor
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Alex
10
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GM Shaders Guest: Radiance Cascades
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GM Shaders Mini: Derivatives
Mar 31, 2023
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Xor
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GM Shaders Mini: Derivatives
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GM Shaders Guest: Radiance Cascades 2
Jul 13
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Alex
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Xor
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GM Shaders Guest: Radiance Cascades 2
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GM Shaders Mini: OkLab
Dec 2, 2023
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Xor
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GM Shaders Mini: OkLab
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GM Shaders: Voxels 2
Creating editable voxel maps with 2D textures
Aug 25
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Xor
3
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GM Shaders: Voxels 2
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GM Shaders Guest: Radiance Cascades 2
Part Two: Optimizations & Code Deep Dive
Jul 13
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Alex
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Xor
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GM Shaders Guest: Radiance Cascades 2
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GM Shaders: Vertex Shaders
An introduction to vertex shaders: when and how to use them
Jun 9
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Xor
6
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GM Shaders: Vertex Shaders
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GM Shaders: Voxels
How voxel raytracing works
Jun 1
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Xor
2
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GM Shaders: Voxels
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GM Shaders Guest: Radiance Cascades
Part One: Introduction to Radiance Cascades
Apr 13
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Xor
and
Alex
10
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GM Shaders Guest: Radiance Cascades
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GM Shaders Guest: Volume Shadows
Oakleaff shows us how he handled volumetric fog and shadows in GM
Apr 5
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Xor
and
Oakleaff
3
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GM Shaders Guest: Volume Shadows
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GM Shaders: Shadowmaps
An introduction to 3D shadows
Mar 23
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Xor
8
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GM Shaders: Shadowmaps
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GM Shaders: Blur Philosophy 2
Further improving blur shaders with interpolation, downscaling and more
Mar 2
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Xor
2
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GM Shaders: Blur Philosophy 2
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GM Shaders: Blur Philosophy
How to write a better blur shader
Feb 17
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Xor
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GM Shaders: Blur Philosophy
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GM Shaders
A series of mini shader tutorials for game developers and beyond!
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