GM Shaders

GM Shaders

Home
Categories
Archive
About

Advanced

Volumetric Raymarching
Rendering clouds, fire, smoke, light rays and more with raymarching
Aug 23 • 
Xor
13
Decoding: Phosphor
How I created "Phosphor", with glowing, fluid particles, in just 258 chars
Jul 26 • 
Xor
21
10
Reading Math Papers
An overview of mathematics for programmers
Apr 10 • 
Xor
57
Voxels 2
Creating editable voxel maps with 2D textures
Aug 25, 2024 • 
Xor
4
Guest: Radiance Cascades 2
Part Two: Optimizations & Code Deep Dive
Jul 13, 2024 • 
Alex
 and 
Xor
16
Voxels
How voxel raytracing works
Jun 1, 2024 • 
Xor
2
Guest: Radiance Cascades
Part One: Introduction to Radiance Cascades
Apr 13, 2024 • 
Xor
 and 
Alex
13
5
Shadowmaps
An introduction to 3D shadows
Mar 23, 2024 • 
Xor
8
1
Blur Philosophy 2
Further improving blur shaders with interpolation, downscaling and more
Mar 2, 2024 • 
Xor
2
1
WebGPU
The new web standard for accelerated graphics and compute
Feb 10, 2024 • 
Xor
8
3
Noise 3
Simplex noise, tillable noise and performance optimization
Jan 13, 2024 • 
Xor
10
MRT
How to output to multiple surfaces simultaneously (Multiple Render Targets)
Jan 6, 2024 • 
Xor
6
© 2025 Xor
Privacy ∙ Terms ∙ Collection notice
Start writingGet the app
Substack is the home for great culture