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Reading Math Papers
An overview of mathematics for programmers
Apr 10
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Reading Math Papers
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Voxels 2
Creating editable voxel maps with 2D textures
Aug 25, 2024
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Voxels 2
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Guest: Radiance Cascades 2
Part Two: Optimizations & Code Deep Dive
Jul 13, 2024
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Guest: Radiance Cascades 2
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Voxels
How voxel raytracing works
Jun 1, 2024
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Voxels
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Guest: Radiance Cascades
Part One: Introduction to Radiance Cascades
Apr 13, 2024
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Alex
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Guest: Radiance Cascades
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Shadowmaps
An introduction to 3D shadows
Mar 23, 2024
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Shadowmaps
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Blur Philosophy 2
Further improving blur shaders with interpolation, downscaling and more
Mar 2, 2024
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Blur Philosophy 2
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WebGPU
The new web standard for accelerated graphics and compute
Feb 10, 2024
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WebGPU
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Noise 3
Simplex noise, tillable noise and performance optimization
Jan 13, 2024
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Noise 3
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MRT
How to output to multiple surfaces simultaneously (Multiple Render Targets)
Jan 6, 2024
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MRT
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Mini: The Matrix
An introduction to matrices and matrix multiplication
Nov 18, 2023
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Mini: The Matrix
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Mini: Vector Spaces
Examining "texture space", "screen space", "world space", and more.
Oct 7, 2023
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Mini: Vector Spaces
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