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Volumetric Raymarching
Rendering clouds, fire, smoke, light rays and more with raymarching
Aug 23
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Volumetric Raymarching
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Decoding: Phosphor
How I created "Phosphor", with glowing, fluid particles, in just 258 chars
Jul 26
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Decoding: Phosphor
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Reading Math Papers
An overview of mathematics for programmers
Apr 10
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Reading Math Papers
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Voxels 2
Creating editable voxel maps with 2D textures
Aug 25, 2024
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Voxels 2
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Guest: Radiance Cascades 2
Part Two: Optimizations & Code Deep Dive
Jul 13, 2024
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Alex
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Guest: Radiance Cascades 2
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Voxels
How voxel raytracing works
Jun 1, 2024
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Voxels
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Guest: Radiance Cascades
Part One: Introduction to Radiance Cascades
Apr 13, 2024
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Alex
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Guest: Radiance Cascades
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Shadowmaps
An introduction to 3D shadows
Mar 23, 2024
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Shadowmaps
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Blur Philosophy 2
Further improving blur shaders with interpolation, downscaling and more
Mar 2, 2024
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Blur Philosophy 2
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WebGPU
The new web standard for accelerated graphics and compute
Feb 10, 2024
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WebGPU
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Noise 3
Simplex noise, tillable noise and performance optimization
Jan 13, 2024
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Noise 3
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MRT
How to output to multiple surfaces simultaneously (Multiple Render Targets)
Jan 6, 2024
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MRT
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